I have been testing the scene inside the Gnome's house to see how the camera will work. Here is as far as I have gotten.
onsdag 8. februar 2012
søndag 5. februar 2012
Texturing update:
Rigging:
Here is a test we ran for the grandsons rig with bendy limbs. We kept some of it, but some we're removed due to difficulty skinning.
Skinning:
I am nearly done with the skinning of the grandson character, here are some work in progress pictures. Modelling and skinninng Hakon Sorensen. Rigging Tore A. Thoresen.
Character modeling, part 2:
Here are some renders of the main character Neil as a 3D-model. Concept Hayley Davis, 3D-modelling Amir Porcic.
WIP (Work In Progress):
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