Viser innlegg med etiketten Production. Vis alle innlegg
Viser innlegg med etiketten Production. Vis alle innlegg
tirsdag 27. mars 2012
Animation, progress 27.03.12:
We are in a bit of a crunch period at the moment and I have not had the time to update as regularly as I want. Anyway here is some of the animation we have done so far.
onsdag 8. februar 2012
Previs and camera testing:
I have been testing the scene inside the Gnome's house to see how the camera will work. Here is as far as I have gotten.
søndag 5. februar 2012
Texturing update:
Rigging:
Here is a test we ran for the grandsons rig with bendy limbs. We kept some of it, but some we're removed due to difficulty skinning.
Skinning:
I am nearly done with the skinning of the grandson character, here are some work in progress pictures. Modelling and skinninng Hakon Sorensen. Rigging Tore A. Thoresen.
Character modeling, part 2:
Here are some renders of the main character Neil as a 3D-model. Concept Hayley Davis, 3D-modelling Amir Porcic.
WIP (Work In Progress):
mandag 23. januar 2012
Rigging:
Tore A. Thoresen has been doing some rigging for the grandson character and it is starting to look good. Here is a test I ran on it.
Rigg: Tore A. Thoresen.
Test Animation: Hakon Sorensen.
Character Modeling Progression:
Here is a video I made with the grandson character from lowpoly version to textured.
3D-Modelling: Hakon Sorensen.
Texturing: Hayley Davis.
fredag 20. januar 2012
Reference Time:
The animation stage is getting closer every day and this week we took some reference videos in the green screen room.
Actor: Hakon Sorensen.
onsdag 18. januar 2012
tirsdag 17. januar 2012
More modelling:
Unwraping and texturing:
We have managed to get some of our models textured and they are looking good. Here are some progress images.
Unwrapping: Hayley Davis.
Texture: Hayley Davis.
3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.
Unwrapping: Hayley Davis.
Texture: Hayley Davis.
3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.
3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.
3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.
Grandson Character, Turntable:
A turntable showing the grandson character.
3D-modelling: Hakon Sorensen.
Character modeling:
Here is an update on the modeling of the grandson character.
3D-Modelling: Hakon Sorensen.
3D-Modelling: Hakon Sorensen.
3D-Modelling: Hakon Sorensen.
3D-Modelling: Hakon Sorensen.
3D-Modelling: Hakon Sorensen.
fredag 13. januar 2012
2D-Effects Test:
Hayley Davis has been working on 2D-Effects this week and here are some the effects test produced.
Character Modelling:
I have been woking on creating the character of the grandson in 3D. Here are some renders I made.
3D- Modelling:
Modelling: Hakon Sorensen.
Modelling: Hakon Sorensen.
Producing:
I am currently working on organizing our groupwork. I have set up a basecamp account (http://basecamphq.com/) so that I can have more control on deadlines and what the other group members are doing and what they have done. I have also set up a pipeline and I am working on finalising the project plan so that we have a viable time frame.
Production phase pipeline:
Hakon Sorensen.
AGP2:
We are now two weeks into AGP2 and we finally managed to have a full team meeting. We are currently working on creating all our 3D characters, assets and scenes. We will start rigging and texturing now that some of the 3D-models are finished and hopefully we can start going into light and camera tesiting next week.
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