tirsdag 27. mars 2012

Animation, progress 27.03.12:



We are in a bit of a crunch period at the moment and I have not had the time to update as regularly as I want. Anyway here is some of the animation we have done so far.

fredag 2. mars 2012

Sound recording.

We went to the sound studio today and recorded the sounds for the characters. It was a lot of fun and I think we got a very good sound track out of it. Here is the animatic with the sounds put on, Voice of Neil is Hakon Sorensen and the voice of the grandson is done by Hayley Davis.

onsdag 8. februar 2012

Previs and camera testing:

I have been testing the scene inside the Gnome's house to see how the camera will work. Here is as far as I have gotten.


søndag 5. februar 2012

Texturing update:

Here is an update on our texturing. Textures and unwrapping by Hayley Davis.




Rigging:

Here is a test we ran for the grandsons rig with bendy limbs. We kept some of it, but some we're removed due to difficulty skinning.

Skinning:

I am nearly done with the skinning of the grandson character, here are some work in progress pictures. Modelling and skinninng Hakon Sorensen. Rigging Tore A. Thoresen.


Character modeling, part 2:

Here are some renders of the main character Neil as a 3D-model. Concept Hayley Davis, 3D-modelling Amir Porcic.




WIP (Work In Progress):


Some pictures of the group working, courtesy of our camera man Tore A. Thoresen.

















mandag 23. januar 2012

Rigging:

Tore A. Thoresen has been doing some rigging for the grandson character and it is starting to look good. Here is a test I ran on it.


Rigg: Tore A. Thoresen.
Test Animation: Hakon Sorensen.

Character Modeling Progression:

Here is a video I made with the grandson character from lowpoly version to textured.

3D-Modelling: Hakon Sorensen.
Texturing: Hayley Davis.

fredag 20. januar 2012

Reference Time:

The animation stage is getting closer every day and this week we took some reference videos in the green screen room.

Actor: Hakon Sorensen.

onsdag 18. januar 2012

tirsdag 17. januar 2012

More modelling:

Some more modelling.

3D-model: Hakon Sorensen. 

3D-model: Hakon Sorensen. 

Some artwork:

Some artwork by Hayley Davis.

Unwraping and texturing:

We have managed to get some of our models textured and they are looking good. Here are some progress images.

Unwrapping: Hayley Davis.

Texture: Hayley Davis. 

3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.

Unwrapping: Hayley Davis.

 Texture: Hayley Davis. 

3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.


 3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.

3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.

Grandson Character, Turntable:

A turntable showing the grandson character.


3D-modelling: Hakon Sorensen.

Character modeling:

Here is an update on the modeling of the grandson character.

 3D-Modelling: Hakon Sorensen.

3D-Modelling: Hakon Sorensen. 

3D-Modelling: Hakon Sorensen. 

 3D-Modelling: Hakon Sorensen.

3D-Modelling: Hakon Sorensen.

fredag 13. januar 2012

2D-Effects Test:

Hayley Davis has been working on 2D-Effects this week and here are some the effects test produced.

Character Modelling:

I have been woking on creating the character of the grandson in 3D. Here are some renders I made.

3D- Modelling:

 Modelling: Hakon Sorensen.

Modelling: Hakon Sorensen.

Producing:

I am currently working on organizing our groupwork. I have set up a basecamp account (http://basecamphq.com/) so that I can have more control on deadlines and what the other group members are doing and what they have done. I have also set up a pipeline and I am working on finalising the project plan so that we have a viable time frame.

 Production phase pipeline:


Hakon Sorensen.

AGP2:

We are now two weeks into AGP2 and we finally managed to have a full team meeting. We are currently working on creating all our 3D characters, assets and scenes. We will start rigging and texturing now that some of the 3D-models are finished and hopefully we can start going into light and camera tesiting next week.