mandag 23. januar 2012

Rigging:

Tore A. Thoresen has been doing some rigging for the grandson character and it is starting to look good. Here is a test I ran on it.


Rigg: Tore A. Thoresen.
Test Animation: Hakon Sorensen.

Character Modeling Progression:

Here is a video I made with the grandson character from lowpoly version to textured.

3D-Modelling: Hakon Sorensen.
Texturing: Hayley Davis.

fredag 20. januar 2012

Reference Time:

The animation stage is getting closer every day and this week we took some reference videos in the green screen room.

Actor: Hakon Sorensen.

onsdag 18. januar 2012

tirsdag 17. januar 2012

More modelling:

Some more modelling.

3D-model: Hakon Sorensen. 

3D-model: Hakon Sorensen. 

Some artwork:

Some artwork by Hayley Davis.

Unwraping and texturing:

We have managed to get some of our models textured and they are looking good. Here are some progress images.

Unwrapping: Hayley Davis.

Texture: Hayley Davis. 

3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.

Unwrapping: Hayley Davis.

 Texture: Hayley Davis. 

3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.


 3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.

3D-model: Tore A. Thoresen.
Texturing: Hayley Davis.

Grandson Character, Turntable:

A turntable showing the grandson character.


3D-modelling: Hakon Sorensen.

Character modeling:

Here is an update on the modeling of the grandson character.

 3D-Modelling: Hakon Sorensen.

3D-Modelling: Hakon Sorensen. 

3D-Modelling: Hakon Sorensen. 

 3D-Modelling: Hakon Sorensen.

3D-Modelling: Hakon Sorensen.

fredag 13. januar 2012

2D-Effects Test:

Hayley Davis has been working on 2D-Effects this week and here are some the effects test produced.

Character Modelling:

I have been woking on creating the character of the grandson in 3D. Here are some renders I made.

3D- Modelling:

 Modelling: Hakon Sorensen.

Modelling: Hakon Sorensen.

Producing:

I am currently working on organizing our groupwork. I have set up a basecamp account (http://basecamphq.com/) so that I can have more control on deadlines and what the other group members are doing and what they have done. I have also set up a pipeline and I am working on finalising the project plan so that we have a viable time frame.

 Production phase pipeline:


Hakon Sorensen.

AGP2:

We are now two weeks into AGP2 and we finally managed to have a full team meeting. We are currently working on creating all our 3D characters, assets and scenes. We will start rigging and texturing now that some of the 3D-models are finished and hopefully we can start going into light and camera tesiting next week.