onsdag 8. februar 2012

Previs and camera testing:

I have been testing the scene inside the Gnome's house to see how the camera will work. Here is as far as I have gotten.


søndag 5. februar 2012

Texturing update:

Here is an update on our texturing. Textures and unwrapping by Hayley Davis.




Rigging:

Here is a test we ran for the grandsons rig with bendy limbs. We kept some of it, but some we're removed due to difficulty skinning.

Skinning:

I am nearly done with the skinning of the grandson character, here are some work in progress pictures. Modelling and skinninng Hakon Sorensen. Rigging Tore A. Thoresen.


Character modeling, part 2:

Here are some renders of the main character Neil as a 3D-model. Concept Hayley Davis, 3D-modelling Amir Porcic.




WIP (Work In Progress):


Some pictures of the group working, courtesy of our camera man Tore A. Thoresen.